Dino Crisis Wiki

This is an article listing the multiple times producers have pitched a Dino Crisis title.


Dino Crisis 4[]

During development of Dino Crisis 3, questions were raised about the future of the series with Yoshiki Okamoto clarifying that a Dino Crisis 4 would not be an Xbox-exclusive.[1] How far along this project was when cancelled is not known.

Untitled Dino Crisis projects[]

During an interview with IGN in 2010, Vice President Strategic Planning and Business Development Christian Svensson discussed Capcom's planning with Dino Crisis. From a marketing perspective, Dino Crisis was seen as an "out cropping of Resident Evil 1 and 2" rather than succeeding in its own right. While Dino Crisis had been floated around from time to time, it was noted that the series' game design was outdated and would require a totally new development outline. Finally he noted that there is no burning desire from the R&D or business side to go back to it, and a new title would only emerge if a producer was able to champion "something incredible".[2]

Capcom Vancouver project[]

Capcom Vancouver was established in 2010 following Capcom's majority acquisition of Blue Castle Games with Microsoft having a minority stake. The studio primarily focused on the Dead Rising series, and with the exception of Yoshinori Ono's oversight operated separately to Capcom's Japanese teams. Following the 2013 release of Dead Rising 3 Microsoft and Capcom argued over conflicting visions of Dead Rising 4, with Microsoft wanting an Xbox One exclusive that would compete with Sony's The Last of Us, and Capcom wanting a game following the series' formula. The spat led to a breakdown in trust within Vancouver, and several developer leads were ousted. Alongside Dead Rising 5, Vancouver pitched several other games based on Capcom's existing IPs such as Mega Man, Resident Evil, Onimusha and Dino Crisis. Several months of work was dedicated to Dino Crisis, though a satisfying project could not be agreed upon due to Capcom's hesitancy to provide funding for a AAA reboot with the technologies they had available in Japan. The project was dropped, and in September 2018 Capcom ordered Vancouver be shut down.

Shu Takumi pitch[]

In January 2018 Shu Takumi expressed interest in directing a new Dino Crisis title, with fellow games developer Hideki Kamiya putting up a Twitter poll asking fans for their thoughts. The four options consisted of Dino Crisis, Dai Gyakuten Saiban 3, Ghost Trick 2 and a new Gyakuten Saiban game. Dino Crisis came third in the list, with Ghost Trick 2 and Gyakuten Saiban coming almost equal with 31% and 30.3% of the vote, respectively.[3] In February that year Capcom applied for a Class 41 trademark in the Japan Patent Office, which provides for online entertainment.[4]

2020 pitch[]

In January 2020 Capcom filed for a Class 41 trademark at the United States Patent and Trademark Office, as well as the UK's Intellectual Property Office. In August 2021 they file paper work to abandon this trademark.[5][6] It is possible, though not confirmed, that the idea of an online Dino Crisis title evolved into Exoprimal, which began work in 2018.


  1. 岡本吉起氏インタビュー@E3 (Japanese). gc-inside.com. Archived from the original on 2001-06-28. Retrieved on 2023-09-06.
  2. Onimusha, Dino Crisis Franchises Not Dead. IGN. Retrieved on 2023-09-06.
  3. Twitter feed: PG_kamiya, dated Jan 25, 2018. Accessdate: 2023-09-06
  4. ディノクライシス (Japanese). J-platplat. Retrieved on 2023-09-06.
  5. DINO CRISIS. TESS. Retrieved on 2023-09-06.
  6. UK00003462832. Intellectual Property Office. Retrieved on 2023-09-06.