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Guide[]
TC[]
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Enemies[]
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Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]
Enemy
Pattern
Condition
Items[]
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The formation change in this room moves the deck sector to the side, and connecting them via node. The evavators are no longer accessible.
Examines[]
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