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Forerunner

Bureaucrat Admin
  • I live in Yorkshire
  • I was born on October 21
  • My occupation is Student
  • I am Male
  • Bio I'm a Resident Evil collector specialising in Japanese books containing hard-to-find interviews and extra story notes not in the games. I'm also a fan of classic '80s horror franchises such as Friday the 13th and Halloween.
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A FANDOM user
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  • I have spent 4 hours killing raptors and they are just infinatley respawning. I thought there was a set limit. It doesnt make sense why these two ares have infinately respawning raptors. I'm playing on hard.



    Was it made this way so unskilled players can get enough points for the flame launcher? 

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    • Screen Shot 2019-07-07 at 18.31.59
      I definately Killed over thirty in the first visit. which took me two hours yesterday. then when the allosaurus was killed, I spent today killing over 60 raptors but they just keot coming after two hours. 

      I wiped out eveything in the research facility and passageway, which was pretty accurate to the guide.

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    • A FANDOM user
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  • its quite ballsy, considering I attempted to do a table of dinosaurs, extinction points earned when & the amount of no damage bonus earned. I apologise to put it on your lap again, but the information I put out is from anecdotal experince. Since you are the one with the official guide, can you fact check what i have done?

    extinction points

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  • It took me 4 hours too do a kill everything run on hard. You’re right: the enemy patterns are set via not only by a screen max but also a total room cap. On hard, I can confirm that once you have done a Dino clensing in a room on three visits, the room is clear of dinosaurs until set pieces like Dylan being trapped and Davids radio call reset the enemy cap with a different set (usually with higher enemies).

    I’m a programmer myself do you want me to explain to you why they most probably did it?

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    • Thanks for confirming I read the book right. I'd have been embarassed if that wasn't the case, since I shared it on Reddit. I figured they did it to put a cap on how many points you can accumulate to stop people grinding the Jungle, but if you've got a better theory I'd love to hear it. 

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    • That’s a good theory. But I also believe it’s because the limitations of the psx hardware. You see back in the 90s, there wasn’t a arraylist and for-loops used in practice. You see the popular thing to do to store large number of enemy data, we would use a normal a array variable with where they could only store 18 enemies with a screen cap of 3. Using this array, they would use a “while loop” which is a primitive looping function that can make events or enemies loop infinitely by the problem was that the function had no way of terminating it self, therefore a a separate if statement function was needed to reset or terminate the loop. This is necessary because while loops are so easy to crash hardware.

      The second problem is that array indexing when looping through enemy types was unsophisticated. You see the programmers most likely faced a problem were you can’t set a decent randomisation algorithm to randomise enemy types infinitely, with set events, was impossible. You see when raptors spawn, if you notice, green raptors on normal mode appear in a pattern of multiples of 2 or 3 using the variable “%”. So when the loop goes through each index of enemy array, a bit of code is used such as

      //if index is a multiple of 2 or 3 If(enemy.index%2 || enemy.index%3){ GreenRaptor.(i);//show level 4 enemy }

      The problem is, while it creates the illusion of randomised raptors, it cannot be changed mid loop. Which is why the enemy total is capped so the array can be reset with different enemy types for the player to wipe out, and is reset for the area at once not room by room. This is done so the programmer can fulfil games need for linear difficulty to give the player harder enemies at end game rather than having a set array with a set enemy type scheme.

      Does that make sense?

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    • A FANDOM user
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  • I notice you added a table of enemy total, screen max, mosquito spawns, and how sets are triggered via camera change.

    is this saved as a new template? I do not possess a pdf of the strategy guide.

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    • View all 5 replies
    • Crappy internet won't let me upload the scans before Wikia timesout. I uploaded the North Route 1 scan to the Dino Crisis subreddit instead, so you know what the book's chart looks like .

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    • Clarification on the Raptor levels - Lv.1-3 is Brown; 4 is Green and 5 is Red. Lv.6 is the Blue Raptor.

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    • A FANDOM user
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  • please help me on how to make a content box and the item description layout on top. as well as the table with the list of weapons below sources.

    https://dinocrisis.fandom.com/wiki/Signal_Bullet

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    • Thanks for your help. I know The draft wasn’t very good. I’ll try better next time.

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    • A FANDOM user
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  • i can only provide pictures however. i dont know much about the developtment of the trial verisons for dino crisis 2

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  • Do you know the difference between Dino Crisis versions 1.0 and 1.1?

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  • Can you restote the Utahraptor wiki page

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    • Do they actually exist in the game, or is it yet another fan name for alternate colour raptors?

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    • Yeah trinity summons them during his boss battle

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    • Just found them in the official guidebook. Sorry about that - we've had problems before with people giving taxonomic names to Velociraptor subtypes and I figured it was another case of it.

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    • A FANDOM user
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  • how are you doing?

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  • What are the size measurements for the tyrannosaurus rex in the first dino crisis video game

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    • A FANDOM user
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