The Shaft/Interior B is an area of the Ozymandias' Shaft Sector.
Description[]
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Guide[]
The area is overrun by Algols and Lasers. There are Beams at the other end of the room, but to open them the red targets must be shot. It links to Shafts A, C and and D.
Enemies[]
Guide[]
Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]
Enemy | Pattern | Condition |
---|---|---|
Examines[]
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Gallery[]
Bibliography[]
- (in Japanese) DINO CRISIS 3 PERFECT ALIVE GUIDE. Japan: Famitsu. 2003. ISBN 4-88787-133-3.
Sources[]
- ↑ PERFECT ALIVE GUIDE, p.54.