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Shaft/Interior C is an area of the Shaft Sector.

Description[]

Shaft/Interior C is a large, multi-level room. With a lack of elevators, descent requires Anti-Gravity platforms, which can be activated from consoles at the top and bottom. Energy converter pads are present around the room, which are used to activate a shutter at the bottom.

Guide[]

The room is filled with Lasers. Due to the electricity on the floor, Anti-Gravity platforms are essential to getting down. Make sure to shoot the energy converters (appropriately target-shaped) to power the shutter, or you will be forced to climb back up.

Enemies[]

Guide[]

Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]

Enemy Pattern Condition

Examines[]


Gallery[]

Bibliography[]

Sources[]

  1. PERFECT ALIVE GUIDE, p.54.
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