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Shaft/Interior D is an area of the Shaft Sector.

Guide[]

There's a ceiling that opens and closes, walls sliding, mines, and Lasers. Take the lift to the upper area of the room, but watch out for the pesky mines. Halfway up the room you'll see a section of wall that's opening and closing. That's where you want to go. There's some Tempest ammo on the opposite end of the room if you wanna grab it before zipping through the closing section of wall. Head through the door, which leads to Shaft/Interior A.

Enemies[]

Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]

Enemy Pattern Condition

Examines[]


Gallery[]

Bibliography[]

Sources[]

  1. PERFECT ALIVE GUIDE, p.54.
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