Shaft/Interior E is accessible by entering the top door in the Shaft/Interior D. A window will smash on your first visit.
Description[]
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Guide[]
Items[]
There are no items to be picked up in this room.[1]
TC[]
Four x200 Tactical Credits are recovered here, adding up to 800TC.[1]
Enemies[]
Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[2] The following room has this pattern.[1]
Enemy | Pattern | Condition |
---|---|---|
Rigel | 0/12 | |
Sentry |
Gallery[]
Bibliography[]
- (in Japanese) DINO CRISIS 3 PERFECT ALIVE GUIDE. Japan: Famitsu. 2003. ISBN 4-88787-133-3.