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Shaft/Interior E is accessible by entering the top door in the Shaft/Interior D. A window will smash on your first visit.

Description[]


Guide[]

Items[]

There are no items to be picked up in this room.[1]

TC[]

Four x200 Tactical Credits are recovered here, adding up to 800TC.[1]

Enemies[]

Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[2] The following room has this pattern.[1]

Enemy Pattern Condition
Rigel 0/12
Sentry

Gallery[]

Bibliography[]

Sources[]

  1. 1.0 1.1 1.2 Perfect Alive Guide, p.110.
  2. PERFECT ALIVE GUIDE, p.54.
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