Dino Crisis Wiki

"It shoots scatter shots. Capable of shooting enemies both close range and wide range."
— Inventory description.

The Shotgun is the weapon that Dylan begins with in Dino Crisis 2.[1] It is a very effective weapon as the shells have wide spread and can hit multiple Dinosaurs at once. This is great for counterattacks and combos. Despite its low attack power, the shotgun provides great knock back power, capable of flinching Allosaurs under certain circumstances.


  • Performance: Attack-30, Speed-70, Range-70.
  • Ammo Price: 10 Pts.
  • Capacity: +50=2,500 Pts; +100=4,000 Pts; +200=7,000 Pts.


Further notes[]

  • Despite its futuristic appearance in-game, the weapon appears in FMV cutscenes as a standard SPAS-12.
  • Since Dylan's shotgun is a SPAS-12, it could be a reference to Jurassic Park which prominently featured the SPAS-12.
  • Notably, Dylan cycles it in pump-action during the opening FMV, but uses semi-automatic during gameplay and later in the FMV. However, this isn't a discrepancy as the real SPAS-12 is designed to function in both semi-automatic and pump-action, with the latter used to reliably fire low-pressure ammunition such as tear gas or less-than-lethal bean bags.[1]



  1. Hamamura (ed.), Official Guide Book, p.79.