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Storage Node 1 is an area of the Warehouse Sector.

Description[]

Guide[]

TC[]

Enemies[]

Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]

Enemy Pattern Condition

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Examines[]

Gallery[]


Sources[]

  1. PERFECT ALIVE GUIDE, p.54.
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