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Storage Node 2 is an area of the Warehouse Sector.
Description[]
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Guide[]
TC[]
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Enemies[]
Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]
Enemy | Pattern | Condition |
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Items[]
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Examines[]
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Gallery[]
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Sources[]
- ↑ PERFECT ALIVE GUIDE, p.54.
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