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Vital Credit is the in-game currency for Dino Crisis 2, earned through a points system by defeating enemies.

Currency information[]

where your vital credit will be store as points.

Extinction Points[]

Extinction Points (EXP) are the main source of Vital Credit, and are awarded per kill.

Combo[]

A Combo (コンボ Conbo?) is a bonus accompanied by the Extinction Pointscore; it is earned by killing multiple enemies within a set time-limit of each other. The first combo is 20% the size of the initial kill, with the second combo being at 40%

Each subsequent kill earns the player a further bonus alongside the usual point score for defeating an enemy.

COUNTER[]

A COUNTER is a further bonus awarded to the player if they kill an enemy while it attacks. As an example of a COUNTER, killing a Velociraptor while it jumps at the player -but before it lands a hit- grants a COUNTER award. This mechanic also serves as a critical to one shot certain dinosaurs, especially on hard mode.

NO DAMAGE[]

Example of a typical no damage bonus from killing grunts

'NO DAMAGE' is a further bonus awarded to the player should they proceed through an entire loaded area ("room") without being injured at any point; it is not awarded if the player doesn't kill any enemies.. The amount of VC awarded in this bonus depends on what kind of enemy was encountered in this room and how many were met (for example, a room where ten Velociraptors were seen would give a different NO DAMAGE bonus to one where five Oviraptors were seen).

Combo increases[]

Points earned from killing enemies raises when the player has the EPS Silver Card (20,000 VC) and EPS Gold Card (40,000 VC). The Gold Card doubles any credits that have been earned, allowing further credits to increase significantly more.

Points chart[]

Enemy Pts. Count. No damage bonus Combo Bonus
5-9 10+ 2 3 4 5 6 7 8 9 10 11+
Velociraptor (lv.1-5) 100 50 2000 6000 20 40 60 80 100 120 140 160 180 200
Velociraptor (lv.6) 7000 50 NA NA 1400 NA NA NA NA NA NA NA NA NA
Velociraptor (David event) 50 50 2000 6000 10 20 30 40 50 60 70 80 90 100
Oviraptor 100 30 2000 6000 20 40 60 80 100 120 140 160 180 200
Allosaurus 2800-5000 30-800 5000 NA NA NA NA NA NA NA NA NA NA NA
Allosaursus (base event) 1000 800 5000 10000 200 400 600 800 1000 1200 1400 1600 1800 2000
Pteranodon 200 50 4000 10000 40 80 120 160 200 240 280 320 360 400
Pteranodon (event) 80 NA NA NA 80 160 240 320 400 480 560 640 720 800
Plesiosaurus (event) 160 NA NA NA 160 320 240 640 800 960 1120 1280 1440 1600
Plesiosaurus (surface) 400 50 4000 10000 80 160 240 320 400 480 560 640 720 800
Plesiosaurus (underwater) 10000 300-

640

8000 NA NA NA NA NA NA NA NA NA NA NA
Mososaurus 600 200 6000 12000 120 240 360 480 600 720 740 960 1080 1200
Inostrancevia 600 400 6000 12000 120 240 360 480 600 720 740 960 1080 1200
Triceratops 3000 200-1500 NA NA NA NA NA NA NA NA NA NA NA NA
Tyranosaurus (tank event) 1000 300-

500

NA NA NA NA NA NA NA NA NA NA NA NA
Giganotosaurus 15000-

30000

1000-1800 15000 NA NA NA NA NA NA NA NA NA NA NA
Poison plants 200 NA NA NA 40 80 120 160 200 240 280 320 360 400

Further notes[]

  • Obtaining a no damage bonus does not depend on solely on your combo meter. The requirement is simply kill five dinosaurs in room without getting hit, and for even bigger bonus, kill at least 11 dinosaurs in a room without getting hit. You will still get the bonus even with a combo 2.
  • If you get a combo of 20 without getting hit, the next Raptor invested area will have two Lv. 6 Velociraptors waiting to ambush you. See the article Blue Raptor for more details.

Bibliography[]

Sources[]


See also[]

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