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Vital Credit is the in-game currency for Dino Crisis 2, earned through a points system by defeating enemies.
Currency information[]
Extinction Points[]
Extinction Points (EXP) are the main source of Vital Credit, and are awarded per kill.
Combo[]
A Combo (コンボ Conbo ) is a bonus accompanied by the Extinction Pointscore; it is earned by killing multiple enemies within a set time-limit of each other. The first combo is 20% the size of the initial kill, with the second combo being at 40%
Each subsequent kill earns the player a further bonus alongside the usual point score for defeating an enemy.
COUNTER[]
A COUNTER is a further bonus awarded to the player if they kill an enemy while it attacks. As an example of a COUNTER, killing a Velociraptor while it jumps at the player -but before it lands a hit- grants a COUNTER award. This mechanic also serves as a critical to one shot certain dinosaurs, especially on hard mode.
NO DAMAGE[]
'NO DAMAGE' is a further bonus awarded to the player should they proceed through an entire loaded area ("room") without being injured at any point; it is not awarded if the player doesn't kill any enemies.. The amount of VC awarded in this bonus depends on what kind of enemy was encountered in this room and how many were met (for example, a room where ten Velociraptors were seen would give a different NO DAMAGE bonus to one where five Oviraptors were seen).
Combo increases[]
Points earned from killing enemies raises when the player has the EPS Silver Card (20,000 VC) and EPS Gold Card (40,000 VC). The Gold Card doubles any credits that have been earned, allowing further credits to increase significantly more.
Points chart[]
Enemy | Pts. | Count. | No damage bonus | Combo Bonus | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5-9 | 10+ | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11+ | |||
Velociraptor (lv.1-5) | 100 | 50 | 2000 | 6000 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
Velociraptor (lv.6) | 7000 | 50 | NA | NA | 1400 | NA | NA | NA | NA | NA | NA | NA | NA | NA |
Velociraptor (David event) | 50 | 50 | 2000 | 6000 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Oviraptor | 100 | 30 | 2000 | 6000 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
Allosaurus | 2800-5000 | 30-800 | 5000 | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA |
Allosaursus (base event) | 1000 | 800 | 5000 | 10000 | 200 | 400 | 600 | 800 | 1000 | 1200 | 1400 | 1600 | 1800 | 2000 |
Pteranodon | 200 | 50 | 4000 | 10000 | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 |
Pteranodon (event) | 80 | NA | NA | NA | 80 | 160 | 240 | 320 | 400 | 480 | 560 | 640 | 720 | 800 |
Plesiosaurus (event) | 160 | NA | NA | NA | 160 | 320 | 240 | 640 | 800 | 960 | 1120 | 1280 | 1440 | 1600 |
Plesiosaurus (surface) | 400 | 50 | 4000 | 10000 | 80 | 160 | 240 | 320 | 400 | 480 | 560 | 640 | 720 | 800 |
Plesiosaurus (underwater) | 10000 | 300-
640 |
8000 | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA |
Mososaurus | 600 | 200 | 6000 | 12000 | 120 | 240 | 360 | 480 | 600 | 720 | 740 | 960 | 1080 | 1200 |
Inostrancevia | 600 | 400 | 6000 | 12000 | 120 | 240 | 360 | 480 | 600 | 720 | 740 | 960 | 1080 | 1200 |
Triceratops | 3000 | 200-1500 | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA |
Tyranosaurus (tank event) | 1000 | 300-
500 |
NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA |
Giganotosaurus | 15000-
30000 |
1000-1800 | 15000 | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA |
Poison plants | 200 | NA | NA | NA | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 |
Further notes[]
- Obtaining a no damage bonus does not depend on solely on your combo meter. The requirement is simply kill five dinosaurs in room without getting hit, and for even bigger bonus, kill at least 11 dinosaurs in a room without getting hit. You will still get the bonus even with a combo 2.
- If you get a combo of 20 without getting hit, the next Raptor invested area will have two Lv. 6 Velociraptors waiting to ambush you. See the article Blue Raptor for more details.
Bibliography[]
- Hamamura, Koichi, ed (2000). DINO CRISIS 2 Official Guide Book. Japan: Famitsu.
Sources[]
See also[]
- Tactical Credits - the equivalent system in Dino Crisis 3.
- Vital Credit Service - the shop to spend Vital Credits